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Hey! The reflection comes from the HDR texture used for lighting the scene. Not only can you move or remove it, you can use a custom HDR environment if you want, and rotate it using the "Mapping" node to get it just right :)


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Thanks a lot! I'm not entirely sure how I find those nodes in the UI yet, but I'm sure I'll locate it :)

You can change any of the sub-windows to "Shader Editor" and switch its type from "Object" to "World" :)
Blender's UI is extremely customizable like that!


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Perfect, found it! Thanks so much