Same as other posters, I’ve had to run the game with --rendering-driver opengl3
to make it run.
Seems to be linked with Vulkan renderer ?
I’ve had to massage powershell a bit, but running & '.\Churn Churn Revolution.exe' --verbose *>&1 | Out-File log.txt
(which redirect ALL console output in a log) give me the attached file.
https://gist.github.com/CyberFoxar/81c27d4ad0b93efdc09ddac329468900
This seems tto be linked to Vulkan indeed. Maybe a shader or an option not set up right ?
Edit: A quick search seems to point to game overlays not rendering properly ? Maybe an issue with godot itself, it seems. See this issue: https://github.com/godotengine/godot/issues/91373
Your option, right now, seems to maybe distribute a version that forces the usage of opengl instead of vulkan.