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(3 edits) (+1)

Same as other posters, I’ve had to run the game with --rendering-driver opengl3 to make it run.

Seems to be linked with Vulkan renderer ?

I’ve had to massage powershell a bit, but running & '.\Churn Churn Revolution.exe' --verbose *>&1 | Out-File log.txt (which redirect ALL console output in a log) give me the attached file.

https://gist.github.com/CyberFoxar/81c27d4ad0b93efdc09ddac329468900

This seems tto be linked to Vulkan indeed. Maybe a shader or an option not set up right ?

Edit: A quick search seems to point to game overlays not rendering properly ? Maybe an issue with godot itself, it seems. See this issue: https://github.com/godotengine/godot/issues/91373

Your option, right now, seems to maybe distribute a version that forces the usage of opengl instead of vulkan.

(+1)

I believe I can swap things around to accomplish that. Thank you! It does seem to be a compatibility issue with older devices, Vulkan being the hot new thing in rendering technology. I'll upload a new zip for opengl. Lemme know if it works seamlessly for you!

Just did some cursory testing and the openGL build works without fuss on my machine ! Thanks :3