The game is not bad, but I feel like it's more text than interaction, I hope the developer doesn't take it the wrong way, it's just my opinion
You're entitled to your opinion! I'm making a game that I want to play, and I am fully aware that means many people won't appreciate or understand it. Those that get it tell me they love it.
Also, I'm deliberately not going for those basic, and frankly crass, interactions that you typically see in AVNs e.g. "ask if she wants a coffee or a tea", "do you tell a joke or open up".
Instead, I have chosen to make a complex story with choices that matter. What that means is fewer choices, but important ones. For this story to work well, people need to focus on understanding the unusual world I am creating. Accordingly, the bigger choices only start in the second week, and I've already had dozens of people telling me that some of the later choices had them literally sweating.