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Nice concept. Good implementation of the theme. I would have loved to engage with the throw-and-catch-midair idea, that seemed like a really fun way to play. But unfortunately there was some sort of lag in the WebGL version. In addition to not being able to catch the wolf reliably, it also made it unreliable whether or not I would advance dialogue for some reason - particularly the first string in a dialogue sequence for some reason. My only theory is it reminds me of the time I accidentally processed input in physics update? But it could just be export weirdness. Regardless, well done!

(+1)

Ty for the feed, the dialog has a bug, It should stop from continuing after the first part, if you go to the full dialog AND the timer to test ends, you Will get stuck, already fixed for a later release