Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello, VintageGamerC64.

You have 2 options to do that.

Option 1:

When creating the explosion animation, just disable the "loop" checkbox, so the animation will not repeat endlessly. And use a transparent image for the last animation frame, like was done in the Copter game.


Option 2:

Another option is to create an object variable, for the elapsed time. Add 1 to the variable on animation frame. And add a condition, when elapsed==5 (or the number of frames in the animation) then remove the object.