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really enjoyed the demo. played on keyboard and I got mixed up all the time trying to jump or use x. just letting the player customize their keys would probably fix this. The first overworld song is a bit short and sounds less like a song and more like a short sample than an overworld theme (in the most respectful way possible.) also some of the events in the story had somewhat confused me (eg, Lief went to go scouting the area and suddenly frog person is there and then everyone else follows into the temple. How did they know where to find Lief?) sword enemy is also really frustrating to fight. I would personally have it so that they need a cooldown before they can attack again becuase i'd be hit back to back by them more often then not and it was annoying but it is your game and it is your vision.These are rlly the only issues I had with the game tho and I totally understand that this game isn't fully finished and it's only up from here. pixelart is fantastic, puzzles are also incredibly clever. I found myself growing attached to the characters even though I had known them for such a short time and pretty writing and concepts. It's a love letter to the loz gbc games and I'm looking forward to see the finished product <3333

Thank you so much for playing and I'm glad you enjoyed it! The game is definitely built around a controller so I'm going to continually improve the keyboard controls.

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thanks for creating it!!! it rlly is a love letter to the gbc zelda games. I'm following you so I'm looking forward to see the project develop! <3