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(1 edit) (+1)

Hey, thanks for taking the time to give feedback. 

1. Settings are absolutely coming, for sound and other things. I need to make a nice menu for it all.

2. Going to 100 fracture (and above) will actually have a huge effect in an upcoming update. Lucy's fracture is actually her own character with her own progression, but is not implemented yet. Keep an eye out for future updates, I'm very excited to introduce her.

3.Merchants absolutely go back to being limited if the roads reach a high enough level of danger. It's just kind of hard to reach that level because when the roads are dangerous, you encounter more monsters, and beating monsters lowers the danger. 

4.The kegs are a place holder for now. I'm going to have new systems like farming, forging, and other inn related activities with their own UI. Something much nicer than the current kegs - but the game in its current form needed a way to get a little alcohol in the middle of the week, so this is a placeholder. It's fine, but far from perfect.

5.So, sooo many more lucy interactions coming. I promise haha.

6. No current scene for leaving Lucy frustrated, absolutely will be, tied in with response 2. 

Thanks again, I love all the feedback people are leaving.

(1 edit) (+1)

Cheers! Exciting stuff ahead.

I'll pay close attention, it's true I keep the roads under control now that it's easily manageable. I might try to purposely keep them at Dangerous for a couple of weeks. If the merchants are unnafected it sounds like it could be bug/unintended.
Edit : Alright, merchants do go back to missing and having higher prices when you start the weekend at Dangerous.