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make it with  time    base   like green   click  in 1.2s the yellow   0.6s   just to  get more good out comes here  is  code and     all of it  signals    

extends Control

##make click_of_mouse insted of button you   stoped  so you  don't need  to button use  mouse click you only need three click  one start scend throw at end of animation  shoot cannon   one  holde to exit 

@onready var green: Timer = $green

@onready var yellow: Timer = $yellow

@onready var red: Timer = $red

@onready var boxpfstats: ColorRect = $ColorRect

@onready var exit: Timer = $exit

var greentimer: bool = false

var yellowtimer: bool = false

var redtimer: bool = false

var starthere: bool = false

# Called when the node enters the scene tree for the first time.

func _ready() -> void:

boxpfstats.color = Color.BLACK

print("hellotolevel")

func _on_button_button_down() -> void:

if !starthere:

green.start()

starthere = true

func DO_end_pressing() -> void:

startactioningaame()

func _on_green_timeout() -> void:

print("stopcalling")

greentimer = true

yellowtimer = false

redtimer  = false

boxpfstats.color = Color.GREEN

changesbutweentime()

func _on_yellow_timeout() -> void:

greentimer = false

yellowtimer = true

redtimer  = false

boxpfstats.color = Color.YELLOW

changesbutweentime()

func _on_red_timeout() -> void:

greentimer = false

yellowtimer = false

redtimer  = true

boxpfstats.color = Color.RED

changesbutweentime()

func _on_exit_timeout() -> void:

get_tree().quit()

func startactioningaame():

green.stop()

yellow.stop()

red.stop()

exit.stop()

if greentimer:

print("greenaction")

if yellowtimer:

print("yellowaction")

if redtimer:

print("redaction")

func changesbutweentime():

if greentimer:

green.stop()

yellow.start()

if yellowtimer:

yellow.stop()

red.start()

if redtimer:

red.stop()

exit.start()