At first, I thought this game was abandoned but wow, you're updating at least a few times every month. I'm sure it's a complex array of reasons, but why no new content for so long? You're obviously making this game for fun but it is just a bit puzzling. I'm not demanding new content, just asking for clarification because I don't understand.
Is it the custom engine? It's the custom engine, isn't it?
Viewing post in Esoteric Update #291 - All Keys To All Doors comments
I don't want to come off as rude. I genuinely enjoyed the content that was there, the prose is absolutely beautiful, and it's elegant and detailed without being overly 'wordy', exactly my kind of prose. The atmosphere of the intro scene was great! And I loved being able to mix and match what exactly I wanted to do. I don't think any game has made me this excited to play it in years.
I may or may not have spent most of my time just creating my character. This game perfectly strikes my preferences. I love long, detailed character creation that lets me fuss over every detail of my character, what they look like, what they act like, and what they wear.
I had fun just messing around reading books, lore and dressing up my character in my room not, you know, moving on to do what you do in a game like this.
Oh, there we go, there was a third message
No, it's not the engine, while I still tinker with it to add new features or QoL options for scripting, it's largely a done deal and has been for a while.
It's the mechanics of the game and how they come together, meaning that it is very difficult to add content when that content becomes deprecated and has to be re-done as we continue to work out the systems driving the game. Essentially I'm not interested in adding content I'd need to delete later on anyway, I'll stick to working out the fundamentals first, then move on from there, when I feel it's ready.
It's what kills a lot of projects like this, people rush into making content without having developed the fundamentals for that content to exist on and eventually just run into a wall where they cannot progress with the project due to such overwhelming tech debt in the early design that getting out of it is impossible.