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Sometimes a bunch of the sound effects play at the same time and it sounds like clipping, but also I think I should have EQed the effects a bit more haha. Definitely need to prevent going offscreen though!

That’s weird with the ship collisions though: they’re all basically derivatives of the same enemy object, so they should have the same collision areas. Might need to add something to show when they get hit by the lowest power gun, because that one takes two hits to destroy an enemy and the only thing that happens is they change to a damaged sprite (which can be hard to see in the heat of battle haha)