i really love how this capture the feel of a game that is actually running on a terminal, reminds me of the first game i made that was like that, and it was so fast, but also very exciting to do precise jumps
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Thanks :). A friend actually ported it to terminal :https://github.com/michael-lazar/adl-platformer. Textmode platformer got a neat precision potential. Lately I’m working on prototypes with “fixed” jumps, like jumps always making same move and not relying on velocity like this one.