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(2 edits) (+1)

This game has a lot of potential and it has brilliant atmosphere.

However…

Once I got the Nightstick (and had a taste of combat) the tension kinda lift off.

What is the point of having a block button if enemy doesn’t get stunned and blocking negates jack-shit of a damage? The stick doesn’t have a swing SFX which makes me feel like my own weapon is ignoring me.

You said in the desription that the game is inspired by Cry of Fear and Silent Hill 3 and i REALLY felt that. I love both games. But time and time again I convince myself that…

TEDIUM MAKES NO TENSION, ONLY FRUSTRATION.

You can create a great horror game that makes you shit your pants without tedious mechanics. Like Cry of Fear, F.E.A.R, Amnesia The Bunker, Silent Hill 2 Remake etc.

My suggetions:

  • rehash the combat, make it more satisfying.
  • put more SFX.
  • need more psychological tricks both audio and visual (for example shadow people showing up once in a frame or irl knocks).

You are on the right track and I believe in the project.

(+1)

Thanks for the comment, I really appreciate the serious feedback. I'm currently working on a major update, so I'll fix the issues you mentioned and add some new stuff as well. I'm aware the combat is not the best, so I'll try to improve it as much as possible for both this major update and the final game.