This game has a lot of potential and it has brilliant atmosphere.
However…
Once I got the Nightstick (and had a taste of combat) the tension kinda lift off.
What is the point of having a block button if enemy doesn’t get stunned and blocking negates jack-shit of a damage? The stick doesn’t have a swing SFX which makes me feel like my own weapon is ignoring me.
You said in the desription that the game is inspired by Cry of Fear and Silent Hill 3 and i REALLY felt that. I love both games. But time and time again I convince myself that…
TEDIUM MAKES NO TENSION, ONLY FRUSTRATION.
You can create a great horror game that makes you shit your pants without tedious mechanics. Like Cry of Fear, F.E.A.R, Amnesia The Bunker, Silent Hill 2 Remake etc.
My suggetions:
- rehash the combat, make it more satisfying.
- put more SFX.
- need more psychological tricks both audio and visual (for example shadow people showing up once in a frame or irl knocks).
You are on the right track and I believe in the project.