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(+1)

The presentation is great, I love the art and music.  But I had a really hard time with this one.  I eventually made it to just before the second yellow pole, but I almost threw in the towel at the first gap.  The controls felt particularly finicky any time that the player character was near the top of the screen, it felt like there just wasn't enough space to navigate, and the timing for jumping off of moving cars was very tight; I'd recommend either increasing coyote time or allowing for reflections while falling to help with the latter issue.  I think if the size of the window were expanded vertically or the character generally stayed closer to the center of the screen it would feel better, or having the reflection point track the cursor as you mention in the comments.  Still a cool concept and cool game though!


P.S. When I saw our games had the same name minus one letter I got concerned that we might have made nearly the same thing, but our games turned out quite different lol