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One thing I think would help a lot would be some sort of short description of the effects of mysterious liquid, since right now it's practically impossible to determine if it has done anything to you or not. This could also be solved if there's some sort of stats screen for the character, but that could run counter to how the game works if the point is exactly that there's no visible stats.

Well, for the Mysterious Liquid specifically, it's completely random. So it's impossible to tell what it will do. You get it when you do not successfully synthesize a chemical in the lab.

while I think it’s effects should stay hidden because for a new player it becomes somewhat obvious that they either boost stats or increase infection. However, I gotta agree with Hail that we should get a stat screen. I’d love to know a concrete number or at least a tracker of some kind.

If there's a stat screen, it could be, say, a room in the decaying building that has some sort of fitness analysis machine, maybe also solar-powered in some way so that it's not necessary to use batteries (but with the setup being far too big and heavy to carry back to the base). That way you get to show all relevant stats to the player (like strength and fluid volume out of max, for example) without making it easy to micromanage the hell out of it, and it would fit decently in the game's own story.

that’s a pretty good idea if we want to keep the “challenge” of the game 

For this specifically, I mean a short text whenever you consume it, so you can tell what it's done to you. The randomness is perfectly fine, but being able to know what it's done when you take it would be a good idea in my opinion, since right now it's hard to know exactly what it can do in the first place.