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(+5)

I personally am here because it's more of a visual novel than a resource management game, but it's all about what your vision for the game is. I'd appreciate an easy mode for management since I find those games stressful and mostly want the visual novel aspects (story and characters), but idk how hard that would be to implement.

(+2)

I would keep the same "easy mode" the current game has. Starting you off with a lot more funding than you would normally need. When picking the easy difficulty. The visual novel aspects won't be going anywhere though.