Dont worry the m/m content isnt going anywhere ;)
AstroKaen
Creator of
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Yep I completely agree and understand. The biggest reason I've come to the conclusion that I have had mainly been because of the development issues we currently have in the Renpy engine.
When we first started making Monster XXXperiment it was honestly a game jam type of development we never knew it would ever get this popular.
So our vision, ideas, and what the game was going to be wasn't really concrete at the time. Now that we've finally nailed down what we want the game to be whats the strong points and the weak points it started to become clear to me that Renpy is currently one of the biggest things holding us back from the vision we have for the game now.
I will still be leaving the Renpy version up as a Monster XXXperiment Classic. But I do want to take the lessons we have learnt so far to fully realize the vision. While not compromising what was loved about the original.
Yeah Lobotomy Corporate, SCP Foundation, Etc were all really big influnces for MonXXX. The mangagement portion of our game has always been its weakest part so I'd like to take some inspiration from Lobo Corp during the transition.
It wont be nowhere near as stressful obviously since MonXXX has visual novel aspects instead of rouge-lite aspects. But I feel like it'll really finally reach that feelings I want the players to feel while playing the game and building up your M.I.S. facility.
The first part is what essentially has me playing around with the idea in the first place. The game hasn't received a substantial update in a prolonged period of time, and a lot of dev time has been spent turning Renpy into something it's not.
So far on my discord and patreon as well a lot of people have been for the change.
One advantage that MonXXX has for the change i beleive is the fact that GDScript runs extremely similar to Python, which Renpy and a majority of MonXXX's code is written in. Which should make transferring the project a bit easier than others.
I'm not telling you to support the patreon. One of the benefits of being a patreon is playing builds of the game early that are buggy and have unfinished content. That's their reward for being a subscriber every month.
With a one time purchase you and everyone else buying the game will receive the beta when it's ready. I don't want to release anything that's buggy or unfinished to the masses, and I'm sure you would be highly disappointed if you downloaded a game and you ran into issue after issue.