Conceptually and thematically I loved it. The world itself looks great and shiny, very appealing…I want to lick it because it’s so shiny. The idea that this is FOREVER TORMENT is also fun conceptually.
The mechanics though I found challenging, as lining up shots was difficult, and the way that the camera would reset randomly (?) would mess things up. So overall, the challenge of the mechanics came across not as “oh, I could do better”, but more as “I do not have the control I need to do what I can clearly see I need to do. Not being able to look up was a problem. The very poor accuracy on keyboard and controller for fine movement combined with the limited view distance made it more frustrating. I had no idea what F was doing to reset the camera. I thought it would position the camera straigt ahead or put it back at a distance, but it seemed random.
I considered that the finicky controls might be part of the “forever torment”, but it is more of a torment of the player than the protagonist so I’m not sure. I think there are sequences in Metal Gear Solid where the controller is made to do weird things like this; that might be an interesting way to show how the gods are messing with ya.
I got through the first two levels, and then pooped out on the third throwing stuff into the pit in the middle. I thought that was cool how the environment changed. I thought that maybe some billiards-style camera controls would have been nice to have!
Characters were nice, environment was cool. I don’t think I noticed any shadows which might have helped ground the world for me better. Maybe a touch of cheap fog for atmospherics? Anyway, I did enjoy playing through the puzzles and the concept a lot!