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(+1)

Does that mean that the material code will be accessible by Godot Script and such or maybe editable in VisualShader?

(1 edit)

No. The plugin will just allow you to use .ptex resources as SpatialMaterials in 3D scenes.

Getting generated shader code should be easy (it's already possible manually using the Debug node), but I'm not sure how that could be used in Godot.