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Unfortunately due to the sidescrolling nature of the genre widescreen / ultrawide would break the game. 

Shoot that sucks but as a dev student i get it! 

Its a great game btw, super polished and intuitive.

Glad i purchased the game, and thank you for the quick response. This is one of the reasons i think indie devs/games are the best!

Yeah we supported it for a while but it became impractical once we started adding lots of events that need to sync with parallax driven background art :(.  It would kind of need to be developed for the widest format from the get-go and adjusted for 16:9, but since that's by far the most common aspect ratio it doesn't make a lot of sense.