Yo, saw this posted on Reddit and had to check it out. Played through to the end of the browser version and really enjoyed it, looking forward to the full version. Only minor issue I've found is it's easy to lose the cursor on screen and misclick on the wrong spots because of all the detail in the pixel art and projectiles. Not sure if Godot (or their browser runtime) supports it but a custom cursor that's easier to track with the eyes could go a long way. Cheers!