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The Fox Knocks

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A member registered Mar 05, 2024 · View creator page →

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ok

There's actually already a custom cursor in Settings -> Interface!

Glad you enjoyed it!

Hey, thanks for the feedback! I really appreciate it. I'll go by this point by point!

First, the bug with ascension I actually just fixed 10 minutes ago. If you update, you'll be good. Sorry about that.

For STR, interestingly enough, some people have made builds that use no STR at all and they completely decimate enemies. It's great to hear varying opinions on this matter. That means it's decently balanced, in my opinion.

For pickups, I know what you mean. Their hitbox for clicking is REALLY big to compensate for this. It extends well beyond their actual sprite, about 4x as far out, actually. You can also set the camera to follow your summon in Summons -> Settings -> Camera Follow Summon, which could possibly be used to look more around the map.

Navigate to here:

C:\Users\<your username>\AppData\Roaming\Godot\app_userdata\Nomad Idle

Put the save files in there. If that folder doesn't exist, run the Desktop version at least once.

There should be a button in Settings -> Saving for exporting save files from the Web version. It essentially downloads your save files. There's 2 export buttons and depending on your browser, you may need to click both to get all of your save files.

Nope. I don't think the game would run well on mobile and I'd have to redesign a number of things. Just wasn't made with mobile in mind, sorry.

Not sure what's up with that. Sounds like it'd be easier to download it, if that's an option. The game runs better when downloaded anyway.

For enemies hitting outside of view, you can scroll out either in the Settings menu or with the scroll wheel.

You can't move onto Peridot Coast as that's currently unavailable on the free version of the game. You're pretty much at the end of the content.

Officially, I'm not supporting Mac as I do not own an Apple device to properly export it on, so unfortunately it will not be compatible on Steam.

I do plan to offer it on itch, so it's good to hear it works on MacOS here. I didn't know that!

It should say if you hover over materials in the Equipment / Inventory screen. Hovering over Tier 1 Gems should say it drops from all enemies in Areas 1 and 2. It's a lower chance than other materials, but all enemies can drop it.

Thanks for the packs, Admurin! This is a crazy good deal with how much quality work is in here.

Fixed! Thanks for letting me know.

Last night I accidentally introduced a bug that made it so you didn't get new events in Areas 2 and 3. I just hotfixed it now. If you only started playing a few hours ago, you were probably on the bugged version. Sorry about that.

Yep, I'm gonna work on this today. Bit of an oversight with the new Claim Reward system I added in recently. Sorry about that.

I just pushed a hotfix. You might've tried it as soon as I was doing it. Does it work for you now?

Thank you! Glad you liked it.

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If I can figure out why you're having so many crashes, this should ideally be a non-issue anyway. Is there anything in specific that happens when the game crashes, or any steps to reproduce the issues you're having that you can think of?

edit: I realize I replied to the wrong one, but none-the-less.

In Settings -> Saving you can export your files if you want. I wasn't aware the Web build had so many crashes, though.

Thank you so much! It's great to hear that I've been taking the project in the right direction.

In the Desktop version, you can navigate to your save files and delete them. You can find the save path in the Settings -> Saving section in-game.

For the Web version, I don't think there's a way. It's something I plan to look into for sure, but I'm fairly new to Web versions in general so I'm not totally sure how that'd work.

Thanks!

Thanks!

Probably not, sorry.

Currently working on it. It's another big update so it's taking some time. I also underwent surgery this month so I was out of commission for a bit.

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I actually couldn't recreate this issue. I know a few people are having it so I'm trying to track down the cause. Do you mind telling me which Browser you're using?

EDIT: Okay, I think this is an issue with Chrome specifically. I pushed 0.4e that has a new export button that probably fixes the problem.

It's a pretty big update, so probably a few more days yet.

Hey, thanks! Glad you enjoyed it. I'm currently working on a big update which will hopefully make it even better.

Hey, sorry to hear you're having issues. I'm working on a big update (which is why it's taking so long) that might fix this, but out of curiosity, are you playing on browser or download?

Hey, thanks! I'll be sure to check out the video when I've got some free time.

It's in my to-do list! Honestly, just forgot about that being a thing people might want entirely.

You're honestly pretty close to the end of content in the current version of the game. I haven't had much feedback about beating Stage 9 being so difficult, though. Have you been upgrading Equipment?

That's an interesting idea, could be some good QoL. I don't know when I'd be able to get around to it, but I'll note it down. In the meantime, theres a way to lock your Stage in the Settings so that you can farm specific enemies. Your idea would be a lot more hands-off overall and more suitable to an idle game, I agree.

Okay, yeah. It's as I suspected. Going down the rabbit hole a bit here, it's fixed in beta3. The web version is using beta1. There was a bug that was preventing me from upgrading to beta3, but they've since pushed out a few release candidates so I may try those.

Thank you for looking into it! That helps a ton knowing it's not me doing something dumb on my end. I'll make a note to prioritize looking into this.

Strangely, I actually am already updated to Godot 4.3, however I was awaiting a bug fix  from them in order to use the latest build for web. I'll look into that. Must be something related to the older version of 4.3 I'm using for web.

I'm afraid not. Platforms outside of Windows are not very high priority as it'll just add workload during a time when I'm adding new things and changing things around quite a bit.

I'm not sure why this is. I also use Firefox and the game runs fine, as is the case for many others. I'm not at all trying to blame you for anything, I'm just not sure how to approach this problem when it's so isolated.

There's no instructions and I'll be honest. It's entirely because this is my first foray into itch and I didn't realize it'd handle save files differently. I plan to look into a way to sort of export save files for use between versions. I apologize.

Thanks for the feedback! I'm still working out the finer details of potential offline currency.

Regarding the game not working when unfocused, this is unfortunately a limitation of the Godot Engine when it comes to web builds. It's a big reason why I stated that the game is intended to be played downloaded. When downloaded, it continues to run in the background just fine.

I understand many people don't want to just blindly download games, though, so I kept the browser version even though it has this limitation.

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It should be limited to 60 FPS.

Just double-checked and it is. Are you getting FPS higher than 60?