I finally released the update for Open Hatch this morning, a narrative adventure game featuring space navigation. I’ve received a lot of feedback and (hopefully) improved the most critical aspects: the astronaut’s movement in space and the introduction of obstacles.
I have a few questions to further improve the spacewalk:
- Is the spacewalk engaging?
- What feels missing?
- What works well ?
Check our first game Open Hatch : https://agapanthestudio.itch.io/openhatch
Thanks Player !