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(1 edit)

I finally released the update for Open Hatch this morning, a narrative adventure game featuring space navigation. I’ve received a lot of feedback and (hopefully) improved the most critical aspects: the astronaut’s movement in space and the introduction of obstacles.

I have a few questions to further improve the spacewalk:

  1. Is the spacewalk engaging?
  2. What feels missing?
  3. What works well ?

Check our first game Open Hatch : https://agapanthestudio.itch.io/openhatch

Thanks Player !