👋 I found the use of negative space really original, it was a nice touch!
I was excited to find my first mushroom. The soft and soothing colors, along with the tender music, created a very calming atmosphere.
It’s a very poetic game that made me imagine what it would be like to have a grandmother.
It was also interesting to revisit personal memories through the game ???, almost like sharing a memory.
I found 4 mushrooms, I hope that was enough for the risotto!
Thank you for this experience ;)
AgapantheStudio
Creator of
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Thank you for your thoughtful feedback! You’re absolutely right—many players have shared similar thoughts about preferring a more point-and-click style of gameplay with increased interaction. Based on this feedback, I’m planning to evolve the game further in that direction.
The extravehicular movement has been a point of confusion for several players, so I’m considering removing it entirely to focus on refining the point-and-click adventure elements. This should help streamline the experience and make the game feel more cohesive.
I’ll also take a closer look at the controls and animations you mentioned, especially the edge-of-screen movement and inertia animation, to ensure everything feels smooth and intuitive.
Thanks again for sharing your insights—they’re incredibly helpful as I continue improving the game!
Thank you so much for your detailed feedback and kind words! You're absolutely right—I've received a lot of feedback pointing towards the narrative point-and-click direction, and I’ve decided to evolve the game further along those lines.
I also appreciate your thoughts on the gameplay balance—I started to explore ways to focus more on the click-adventure aspect (mini games...) and interaction.
It's great to know the storyline and sound design resonated with you; they’re key pillars I plan to build upon in future updates.
Thanks again for your support—it really motivates me to keep improving. I can’t wait to share new updates with you!
👋 Hi,
This is such a great topic to bring up—it really makes me feel less alone in this journey.
I’m developing my first game almost entirely on my own (90%), while also working as a freelancer. It’s a constant balancing act, with some weeks feeling like I’m working at my main job at 200% of the week, followed by slower weeks at 30%, and then back to 200% again...
I split my time between my game and another project.
I usually dedicate two evenings per week (including Sunday) and Saturday mornings to work on my game.
I try to stay focused on each small step that moves the project forward and remind myself of the progress I’ve already made along the way.
Here is level 1 Demo of my game : https://agapanthestudio.itch.io/openhatch
👋 Hi,
Some stuffs:
- The text font at the top of the page felt a bit too small for me.
- When I was scrolling on the page, the background was a bit distracting. Maybe adding some opacity would help?
- Also, Echoes stands out quite a bit.
Here is my game : https://agapanthestudio.itch.io/openhatch
Feedback appreciated 🎉
I finally released the update for Open Hatch this morning, a narrative adventure game featuring space navigation. I’ve received a lot of feedback and (hopefully) improved the most critical aspects: the astronaut’s movement in space and the introduction of obstacles.
I have a few questions to further improve the spacewalk:
- Is the spacewalk engaging?
- What feels missing?
- What works well ?
Check our first game Open Hatch : https://agapanthestudio.itch.io/openhatch
Thanks Player !
Thank you so much for your reply ! 👋 This is so important for me !
About the spacewalk gameplay :
- Noted for the difficulty of the spacewalk moment, the colliders of the asteroids and the speed in the asteroid dodging gameplay, I corrected different parameters and I think the experience will be improved. I changed those parameters 100 times during development process as it is hard to find the right balance between hard, easy and entertaining at the same time.
- I completely agree that we should indicate why the player is game over—whether it’s due to running out of oxygen or being hit by an asteroid. I’ve now created two different game-over screens to reflect each situation. Now that you mention it, it seems so obvious! I’m not sure how I missed it...
About Gameplay change :
- I understand that moving from a story-driven experience to asteroid-dodging gameplay can feel somewhat abrupt in Level 1 Demo Version 1. I think this effect was also intensified by the issues you uncovered (thanks again!), making the challenge feel too intense and the on-screen elements moving too fast.
=> I’m working on a smoother interaction, and I hope these adjustments will improve the experience in Level 1 Demo Version 2." - This shift from dialogue cutscenes to obstacle-dodging gameplay is intentional—it reflects the theme of venturing from the familiar into the unknown. More story elements and context around the spacewalk will unfold in later levels, especially in the full Mission 1!
Behind the scenes, How I design Open Hatch Game :
I am working on the update !
Hello,
I tested your game and here’s my feedback:
What I appreciated:
- Lovely visuals! The bunnies and the world are cute, and the music fits nicely.
- There is a lot of effort in the game atmosphere/design.
What could be improved :
- After the carrot farming step, I wasn’t sure what to do next, which led me to stop playing. I found myself clicking around without clear direction.
- I felt some frustration during the fight at the end of Day 1 since it was only an animation, and I was just waiting.
- I didn’t notice the "Bunnies Rescued" section on the left side; it wasn’t very visible and seemed like part of the background at first glance.
- Since I have an AZERTY keyboard (I’m in France), the controls for moving the background didn’t work for me, and I couldn’t reset the background to its original view. Using arrow keys might be more user-friendly here. I also found it a bit difficult to remember the other commands.
- It would be helpful to indicate which menu section we’re in when navigating the Options menu.
Thanks for reaching !
Check our first game Open Hatch : https://agapanthestudio.itch.io/openhatch
Tell us about the story, gameplay, is level 1 too hard ?
We are currently developing the full game. Feedback is really important for us.
You can pkay from browser on mobile or Desktop.
Thanks !