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Interesting game, played through what is there so far. The sand physics is fun, the components to build from feel fitting together well to create interesting and functional contraptions. What I imagine would be challenging is to make the game mechanics (sand physics) fast enough for a solid, smoothly going game, it struggles a fair bit already for the later goals (was playing on Chromium).

Thank you! Yes, performance will definitely be challenging. In retrospect I've made many dumb choices when building the engine but hopefully I can mitigate it. Would be really sad if I had to add artificial restrictions just because the engine can't handle scaling a big factory.

Just a bit of curiosity - what this is programmed in? Seems like a fun bit of challenge to figure out how to push that core mechanics to be able to go far and beyond!

Hey! (Didn't see the reply until now.) It's all JavaScript. The biggest problem is that I can't share arbitrary memory between threads so I have this convoluted solution that would be completely unnecessary in other languages. The simulation wouldn't be possible without multithreading so it's kind of frustrating but still fun to work on!