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(+1)

Some of these puzzles felt a bit too simple, almost filler-y, but disregarding those there were plenty of good ones, and I appreciate that you didn't use the undo wildcard as an excuse to make a bunch of levels where one wrong move means you have to reset :] The plot was simple but well told and tied into the mechanics (and there was one in the first place) so well done there. 

One complaint I have to make though - there's nothing wrong with tile based movement, but requiring a keypress per step isn't great even if the last few levels in your game aren't just a long, straight, hallway. Other than the contribution to the erasure of the label of my keyboard's D key though, I've enjoyed my time with this game.

Thank you for the constructive feedback.

We are quite proud of how the story and game mechanics turned out, and I wish we had more time to create some real mind bending puzzlers. We could definitely use some harder puzzlers and fewer filler levels, especially given the Press to Move movement system right now. The filler levels would be less boring had we had a Hold to Move movement system. We might still have a few filler-y levels if/when we touch up on this game, but only when the story progresses.

No refunds on your ‘D’ key cap though!