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Loved the sound effects - unfortunately bullet hell games are not my particular skill set, so I wasn't able to progress far in it, but I did appreciate the complexity of having to keep track of three different dodge states.
I noticed that the state change was only cycling in one direction, which means that to progress I just needed to watch for it and scroll the mouse wheel in one direction - there's something odd about having a bi-directional control (mouse wheel) that seems to only ever need to be moved in one direction. I'd experiment with either switching the control of this to a more simple form (tap button X to re-sync) or to have the color cycle to a random state, so that mastering the mouse wheel would make for faster transitions for the player.