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Wow, thank you Komehara for such a detailed review ! One of the reasons why I didn't do a sequel to this game is because it's taking so much time to animate for so little play time (yes, the size is due to traditional animation...). The second reason is that after you understand that the longest to execute actions are the first you should trigger, the mechanic is spoiled. Even by adding different bosses with different styles and different characters/actions, you would *just* go and defeat the bosses pretty straightforwardly. I didn't know how to renew the puzzle part and didn't want it to just be an animation with some button, so I went into another direction. I would be delighted to have your opinion on my next game Myrtilles if you try it out !