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> fast-paced platforming

...with five minutes of dialogue before you can get to it...

I don't think this is a "metroidvania", even a lite one.  It's completely linear; there's not even much exploration, with levels that small.

And the message...makes no sense.  How do "exodus", "from", and "earth" suggest coordinates?  What's "altitude" in space?  What even?

It was a game made for a school project, it's not that deep.

I mean, fair.