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(+1)

No worries for the critique! There's not much flow to the game as I more do imagined her teleporting randomly around the house trying to tease the player before she gets bored and ends the game. 

As for cum shots, you're right in that simulating these in real time would be a huge cost and Im looking for solutions that work with unity, so apologies for that!

Teleporting randomly of course makes it harder and more frustrating. I think you should consider giving her a more traceable movement, like mentioned. It is more fun to actually work to keep her away when she is slowly approaching instead of popping up far and close without a pattern. Pattern recognition was a big thing for FNAF and I would argue it is one of the things that made it successful. Players are more invested when they feel like they have some control.

Also, thanks for answering and your hard work. I hope you manage to improve further. ^^