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(+2)

Your game is insane! I must say, out of all the ones I’ve wanted to try over time, this one is by far the best.

The community reported some bugs with the passthrough. It happens that, depending on the interaction, the waifus sink into the ground. It doesn’t affect the experience too much—it’s manageable—but it would be amazing if you could fix it.

I’d like to share some development ideas. I’m not sure how complex they would be to implement, but I believe they could significantly extend the game’s lifespan and replayability. As a bonus, these ideas could also boost the game’s popularity and sales. I’m confident about that.

  • Manual movement mechanic: A feature where the player can use their hands—left or right—to physically move the waifu during interactions. For instance, this could allow the player to control specific parts of the waifu, like her mouth or intimate areas, creating the sensation of directly participating in the act of "having sex" with her. This mechanic would give players active control, rather than relying solely on pre-set animations. The movements would come from the player’s gestures, enhancing immersion and personalization. Given the variety of poses already in the game, this would make the experience far more dynamic and interactive.
  • Aftercare mechanic: Add non-sexual interactions, such as feeding the waifu or having her offer food to the player. It would also be great to lie on her lap and receive gentle caresses, possibly with ASMR-like sounds to create an immersive feeling of connection and care.
  • BDSM mechanic: Introduce thematic items and interactions like collars, whips, spanking (with specific reactions), pinching, or squeezing. These features would be innovative and likely well-received by the community.
  • Sound improvement: Adjust the moans and sounds during intimate interactions to enhance immersion and make the experience feel more natural and engaging.
  • Progression and intimacy system: Implement a feature to save progress with the waifu, including an intimacy and love level meter. Over time, this could unlock new gestures and interactions. For example, at higher levels, the waifu could tease the player, whisper something bold, or ask for affection in a cute way. This would create a feedback loop, encouraging players to return to the game frequently.

Don’t feel bound by these suggestions, but I believe they could add a lot of value to the game. It’s already amazing, and I’d love to see any of these ideas come to life.

(+1)

Thank you for the feedback!

I will look into the passthrough bug, I have some clues as to why it happens and how to fix it.

Nice suggestions as well, I would like to implement some of them in the near future. My plan is definitely to have a longer game lifespan, hence why I'm also looking into adding a card game.

I experienced the down drift in the passthrough too, but if I went back to the room, then back to passthrough it fixed it for me