If you're on PC, this option is currently unavailable due to the pipeline I'm using for this platform.
However it should work fine on Quest.
Thank you for the feedback!
I will look into the passthrough bug, I have some clues as to why it happens and how to fix it.
Nice suggestions as well, I would like to implement some of them in the near future. My plan is definitely to have a longer game lifespan, hence why I'm also looking into adding a card game.
Good to hear ^^
A friend of mine also has the same issue, it might be related to some steamVR setups. I will do some testing with him to see if we can fix this.
However, what do you mean by teleport lines are going sideways? If you can give additional details or send screenshots that would really help.
I'm gonna quote my reply to another message:
Are you able to test with the Meta Quest Link app (Oculus Home) installed on your PC? No need to login/setup or anything, just the app installed.
I have a feeling, even though you're not using a quest headset, that my game might have a dependency on it... (it was developed using their XR SDK)
That would really help if you were able to try, as depending on the result I might need to pull the windows version temporarily to recode it with Unity's XR SDK. I don't want people to pay for something they either can't play or force them to have meta software installed.
Thank you. A lot of these suggestions are wip indeed. I plan to fix a few bugs very soon (not following in passthrough, actions toggles not working...), and a bit later add some features: wandering, gesture to come/say hi, a uno game.
In the slightly more future plans, I do plan some form of reading room geometry and more advanced interactions if possible.