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Eidenz

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A member registered Feb 06, 2019 · View creator page →

Creator of

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If you're on PC, this option is currently unavailable due to the pipeline I'm using for this platform.

However it should work fine on Quest.

What headset are you using? So far everyone else reported it was fixed, maybe you have a very specific one I didn't create a preset for?

Thanks!

I will see if I can find more animations, I do enjoy those myself x)

Thank you for the feedback!

I will look into the passthrough bug, I have some clues as to why it happens and how to fix it.

Nice suggestions as well, I would like to implement some of them in the near future. My plan is definitely to have a longer game lifespan, hence why I'm also looking into adding a card game.

Good to hear ^^

A friend of mine also has the same issue, it might be related to some steamVR setups. I will do some testing with him to see if we can fix this.

However, what do you mean by teleport lines are going sideways? If you can give additional details or send screenshots that would really help.

you might have grabbed a broken version. I replaced within an hour a build that would crash. Please re-download, sorry.

I'm gonna quote my reply to another message:
Are you able to test with the Meta Quest Link app (Oculus Home) installed on your PC? No need to login/setup or anything, just the app installed.

I have a feeling, even though you're not using a quest headset, that my game might have a dependency on it... (it was developed using their XR SDK)


That would really help if you were able to try, as depending on the result I might need to pull the windows version temporarily to recode it with Unity's XR SDK. I don't want people to pay for something they either can't play or force them to have meta software installed.

(1 edit)

Are you able to test with the Meta Quest Link app (Oculus Home) installed on your PC? No need to login/setup or anything, just the app installed.

I have a feeling, even though you're not using a quest headset, that my game might have a dependency on it... (it was developed using their XR SDK)

Please ensure SteamVR is set as the default OpenXR runtime.  If you're using addons, try temporarily disabling them.

Yeah I didn't implement a close button, you would just use the normal quit button on the standalone app/steamVR.

FYI, this isn't really a force close button, this will shut the app normally.

I might have a fix for that. I will upload a new version in a couple minutes.

How so? FYI, I did not yet implement hand gestures in the PC version (the fingers won't respond to buttons, you can only have a fully open hand atm)

The version was renamed on the game page as I wrongly named the file itself v0.3.2b. But do not worry, this is indeed version 0.3.3.

I will reupload with the correct name to avoid further confusion.

There is no plan for a non VR version, as the whole gameplay of the game is built on VR interactions.

No, as mentioned in the description this is a VR game only

I will likely add slider options for models supporting them, but unsure about color options yet.

For now I would like to add a few more features, like a card game and such before tweaking the characters more.

For your second part I will check the bugs, did you try on v0.3.1?

I will see about syncing dances, good idea.

I do not have a patreon, I didn't consider making one for such a small game. I am not a model creator, so adding new ones depends on if a model exist for a character.

Thank you. A lot of these suggestions are wip indeed. I plan to fix a few bugs very soon (not following in passthrough, actions toggles not working...), and a bit later add some features: wandering, gesture to come/say hi, a uno game.


In the slightly more future plans, I do plan some form of reading room geometry and more advanced interactions if possible.

Thanks, consider it early access for feedback. I do plan to keep updating the game with requested features and eventually some form of AI

Download link broken

Not SteamVR compatible for other headsets?

This game improved quite a lot since the first time I played it, nice work!

Controls works flawlessly with my Valve Index btw :3