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Really good sound design. I wish there was more illustrations and maybe the blue screen being black would work better. Maybe in some cases the text could be displayed on the visuals themselves, so having an empty screen with just text wouldn't get repetitive.

I imagine that simple illustrations in the text screen would be cool, maybe even small illustrations showing the characters face displaying a generalised facial reaction of what emotions he's/she's feeling.

I really liked the click-adventure part, but not a fan of the "avoid the asteroids".  I think you did a really good job on the click-adventure part. The storyline and sound design pulled me right in.

I would love if you'd add more scenes where I could interact with more buttons, on some kind of terminal or controll panel, maybe this could even be a mini game on itself.

I think you have a good head on your shoulders for this story driven click-through adventure stuff. I'll be excited to get back to it when you'll release new updates, as this game was a really cool experience to me.

Thank you so much for your detailed feedback and kind words! You're absolutely right—I've received a lot of feedback pointing towards the narrative point-and-click direction, and I’ve decided to evolve the game further along those lines.

I also appreciate your thoughts on the gameplay balance—I started to explore ways to focus more on the click-adventure aspect (mini games...) and interaction.

It's great to know the storyline and sound design resonated with you; they’re key pillars I plan to build upon in future updates.

Thanks again for your support—it really motivates me to keep improving. I can’t wait to share new updates with you!