This was a really creative take on the theme, and has some very efficient setting-building, with the kinds of jobs you take, and what all the UI and sprites look like and all. Definitely enjoyed the premise of the game. The risk/reward balance of taking more jobs is also in theory a great way to adjust progression based on skill level and reward skillful clothes-saving. It's nice to have flat progression as well for those who aren't good at the game. During the day loop, there is some jank with clothes following an elastic shaking pattern/falling off randomly, which is probably just due to bugs, which makes the upgrades somewhat hard to assess - also, it seems that there's no downside to spam clicking all clothes, which makes some of the rewards moot - however, with just a bit of code adjustments and adding cooldowns, those would quickly be solved and the difficulty of the mechanics would really shine through. Overall quite fun and entertaining, especially watching the clothes freak out all over the screen.