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A jam submission

Falling For FortuneView game page

Submitted by Ranabor
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Falling For Fortune's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#172.8283.000
Presentation#182.0032.125
Enjoyment#182.0032.125
Overall#182.2782.417

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Was the majority of the art made by your team during the jam period?
All art was made in the jam period.

Was the majority of the music made by your team during the jam period?
No music rip

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Comments

Jam HostSubmitted

This was a really creative take on the theme, and has some very efficient setting-building, with the kinds of jobs you take, and what all the UI and sprites look like and all. Definitely enjoyed the premise of the game. The risk/reward balance of taking more jobs is also in theory a great way to adjust progression based on skill level and reward skillful clothes-saving. It's nice to have flat progression as well for those who aren't good at the game. During the day loop, there is some jank with clothes following an elastic shaking pattern/falling off randomly, which is probably just due to bugs, which makes the upgrades somewhat hard to assess - also, it seems that there's no downside to spam clicking all clothes, which makes some of the rewards moot - however, with just a bit of code adjustments and adding cooldowns, those would quickly be solved and the difficulty of the mechanics would really shine through. Overall quite fun and entertaining, especially watching the clothes freak out all over the screen.

Submitted

What a cute idea for a game! Taking on jobs, earning cash, and using that cash to upgrade your capabilities is a super satisfying loop. I like the sense of choice in which jobs you can take, it's not just level-by-level by there's an element of freedom in how you play! Along with that, the element of risk/reward! Being able to take on multiple jobs at once is fantastic, I'm not sure if you get a bonus from it, but either that or including an incentive to move quickly through jobs would be an incredible addition. I was certainly taken aback by the way they clothes behaved at times, it was.. chaotic lol. Refining the signifiers of when a piece of clothing is at risk would definitely help the game feel more fair. Otherwise a nice little package!

Submitted

Very creative idea! I don't really understand what I'm supposed to do, but it seems cool!