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This is a really nicely executed idle game - it may seem mechanically simple, but the types of upgrades one can get and the progression curve do matter, and I think while the progression curve was a bit fast, the upgrades were well designed. You can essentially opt for higher prices, automated collection, or easier collection, so the player always gets to choose how they progress, and can sort of adapt based on how willing they are to be active with the game. There's also a lot of charm and silly worldbuilding in the descriptions and really the entire premise of building a leaf empire - really makes you think about the arbitrary monetary value we assign to most things. For some reason, the game doesn't run when you click out of the window or even unfocus it though, which makes it slightly hard to be a true idle game - this could just be a system or export issue, but it would definitely impact playing experience. That was just a minor quirk. It probably doesn't matter since the current game can be beaten very quickly. Overall fun, could be a solid contender in the mobile game market, and would be refreshing because of the theme.