Play game
Rake & Take's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #8 | 3.364 | 3.364 |
Presentation | #10 | 3.364 | 3.364 |
Overall | #13 | 3.242 | 3.242 |
Creativity | #16 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the majority of the art made by your team during the jam period?
Yes, all
Was the majority of the music made by your team during the jam period?
Yes, all
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is a really nicely executed idle game - it may seem mechanically simple, but the types of upgrades one can get and the progression curve do matter, and I think while the progression curve was a bit fast, the upgrades were well designed. You can essentially opt for higher prices, automated collection, or easier collection, so the player always gets to choose how they progress, and can sort of adapt based on how willing they are to be active with the game. There's also a lot of charm and silly worldbuilding in the descriptions and really the entire premise of building a leaf empire - really makes you think about the arbitrary monetary value we assign to most things. For some reason, the game doesn't run when you click out of the window or even unfocus it though, which makes it slightly hard to be a true idle game - this could just be a system or export issue, but it would definitely impact playing experience. That was just a minor quirk. It probably doesn't matter since the current game can be beaten very quickly. Overall fun, could be a solid contender in the mobile game market, and would be refreshing because of the theme.
Very awesome!!! I love how it starts as clicker game but doesn't last that way for long, I hate having to continually click so I appreciated the magnet coming in so early on. I love all the visuals and especially all the designs revealed with various upgrades! I would like to see some clearer descriptions for some items' benefits along with what is the benefit to progressing to different maps instead of just staying in one. Also, I think it's a bit weird that you can get $Infinity Qd before even maxing out all the upgrades, so I would consider adjusting some upgrade values a bit! Amazing music, though the soundtrack stopped sometimes before restarting, maybe check the looping? Amazing and it was fun to see the rise of the leaf empire!
Oh god don't get me addicted to another idle game lmao. Off the bat having an animated title screen was sick, great touch! I adore the prominent autumn theming with all the upgrades (so many too wow), and being able to move between locations keeps things fresh. The progression does feel a little wonky at the moment, having a super quick beginning and then reaching a point where it's super hard to make significant progress; Simply adjusting the price values would help a lot. I also think it becomes hands off quite fast, the magnet upgrade is helpful but it invalidates the need to click fast. A good addition could be something like the gold cookie from Cookie Clicker, where big bonuses come up that you have to act quick to catch (maybe an acorn?? idk lol) Overall I love seeing different types of game genres be submitted to a jam, hell yea
Very nice, chill clicker game! The music is good! One thing I found especially cool was when the tree and grass changed color from green to orange on the title screen.
Great take on the clicker genre! Very engaging. It progressed a little faster than it could have to keep the player 'working' for their upgrades all the way to the top, but it erred on the side of being a little too fast rather than being a slow crawl, which was nice. Some of the upgrades were not very clear about what they actually affected, and some of the upgrades with custom visuals to join the leaf roombas were very far into the game compared to the roombas, so I would consider adding thm earlier on to show off your work. All in all, great game and experience!