I play quite a few rhythm games, so seeing more of the genre is nice. The overall aesthetic of the game is really tight, and the autoscrolling background probably took some work to implement - it's not distracting at all though because of the well placed sidewalk, so everything is readable. It's like the music is hitting the guy and he's listening to it. 2 note types, while mechanically very simple, was probably the right choice because you were not manually mapping things, so the model couldn't distinguish between more than 2. This is definitely more of a tech demo than a designed game since the outcome is individual and not deterministic for anyone, but that's fine, because it shows the potential that games could have by implementing some degree of ML in algorithms they use, if any, and also because it's straight up impressive to even think about attempting this, let alone successfully complete it within a week or so.