Really well designed game. Clear objective and progression in the form of getting down ASAP and being able to do it better via speedrun times. Lots of options for a wide range of player ability. The risk/reward comes from how the elements in the game all encourage you to take it slow, from the fall damage to the obstacles. You have to be deliberate in taking this risk, balancing it with your dive time/health left. It's about commitment, as the dive shows - since you can't move at all. There are obstacles that can both help or hinder you depending on playstyle, like cobwebs and springs, which gives the players choice in how they want to use the environment to their advantage. Everything is well communicated via UI except for maybe the fall damage calculations, which felt unpredictable at times and led to many an untimely death, but didn't feel unfair overall. The setting is also pretty charming - the player character stands out well because she's so pink, which is important, and the overall concept is just kinda funny too.