This game clearly had a lot of thought put into its design! It is not necessarily a game of speed, but of endurance; however; all the mechanics work very well to encourage fast-flowing progression and minimal downtime, and deliberateness in all actions. Being able to pause for just a split second is really nice, as if you make a major blunder you're still stuck, but if you check beforehand, you're usually able to adjust. Having enemies drop health/resources is also a wonderful choice for players to make, as you can risk it for a chance to get stronger, or continue dodging and hoping that you're never forced to engage - but because you sometimes need to float, you'll eventually need to float anyway. You can't get far via mashing or low skill, because that just kills you so fast. There's constant pressure to keep moving, even without a timer, because of the monsters that come at you from above - this encourages fast thinking and not too much analysis paralysis, which would slow down the game for the player because they'd overoptimize, and make restarting less rapid. A really good game - really brought together by the clean visuals where enemies and players are quite readable.