Are there rules for maps? I don't know how to tile them quickly.
Viewing post in RPG Overworld Tileset comments
They use a mix of edge and corner based connections at the moment. They're designed to work with multiple layers (I usually have a grass layer for the base, a water layer, a layer for other biome types and then a layer for trees + buildings and other features). I've got an update on the way which I'll aim to get finished before the end of the year which will re-work the ground tiles and trees to work with most corner based auto-tiling algorithms as well as composite tiles for single layer editors. I'd hoped to have it finished by now, but it's not long off!
I come here every week for the update 🫣 your map is genius and you can build beautiful worlds with it. Just the tiling needs some adjustments and based on your dev logs they seem to get fixed. Any way I could support you more then just buying the tileset? I am working on a medival multiplayer trading game based mainly on the world map. Right now I use a test map to figure out functions but more and more I see how I like creating really beautiful scenes on the map and make the world come alive.
If I could wish for something it would be some production buildings like wood cutting camps, mines, smith and maybe a town square. Otherwise ofc. A RPG Overworld character set with civilian / non battle units (In comparison to your Fantasy Battle Pack)
great tile set keep on going!
The update is coming soon, I promise! All that's left is to animate some new water tile variants and do some checking to make sure everything tiles correctly. I'm aiming to get it finished by the end of the year / early January at the latest. Feedback and checking out the updates and new asset packs whenever they roll really helps out, and it's always nice to hear what people are up to with the assets.
Production buildings would make a nice addition, I'd have to think about how to implement them though... As for civilian / non-battle units in the style of the Fantasy Battle Pack, In the short term I was planning a small update to the free asset pack with mounted units but long term other asset packs with units / characters in the same style is one of the ideas I've been kicking around - but nothing concrete on that yet...