Now that you added in the clubs, I feel that this game is much more approachable. There is something to be said for a golf game where you build your own course, and have to deal with the consequence. At first I thought of it as a puzzle game but I was looking at it the wrong way. It's kind of a world building sim, where the world is made of falling blocks. The wind system also adds to the simulation. IMO, there is a "honesty factor" similar to playing pinball, in that Golfanalia might hand you a lucky game once in a while, but you can't fudge your way through the mechanics and beat the game.