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(+1)

Now that you added in the clubs, I feel that this game is much more approachable.  There is something to be said for a golf game where you build your own course, and have to deal with the consequence.  At first I thought of it as a puzzle game but I was looking at it the wrong way.  It's kind of a world building sim, where the world is made of falling blocks.  The wind system also adds to the simulation.  IMO, there is a "honesty factor" similar to playing pinball, in that Golfanalia might hand you a lucky game once in a while, but you can't fudge your way through the mechanics and beat the game.

Cool. Sounds like it's working the way I hoped it would. Thanks for your feedback as always :)