Cool. Sounds like it's working the way I hoped it would. Thanks for your feedback as always :)
Safety Stoat Studios
Creator of
Recent community posts
I'm always happy to receive feedback; feedback is a surprisingly rare asset.
If you decrease the shot arc to 0 degrees, it is effectively a putt, but I agree that it's not very well communicated. Maybe a "switch to putting" button would feel more natural?
I'll take these suggestions into account when I pick this project up again. Thanks as always!
Please let me know how that works. I haven't tried XGM2 yet.
I have experienced the same issue with my games using the older XGM driver. Since XGM indiscriminately mixes in the music at full blast, I generally end up making new versions of my songs where the instruments are all just set to lower volumes at the beginning.
However, I'm at a loss for the correct solution here. I think the right thing to do is still to distribute the songs at full volume and let the application mix it as needed, since that's what you would do for any application other than XGM/SGDK, and XGM/SGDK happens to be the one weird, misbehaving use case. Or, put another way, if you're recording an orchestra and the recording is too loud, asking the orchestra to play more quietly is generally not the right way to fix it 🤷
Thanks for reaching out! It should be fixed here https://github.com/jerellsworth/free_vgms/blob/main/MD_tracks/the_vapours.vgm.
A lot of my older tracks don't have loops properly programmed, so let me know what else you want to use and I'll loop them.