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Safety Stoat Studios

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A member registered Sep 27, 2023 · View creator page →

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Very cool!

If it was on sale for 120 Yen, I would have bought it myself :)

Thanks!

Thanks! That's basically the copy on the itch.io page so that makes sense.

Yeah, even if I released a physical version of this game and had it made out of the most premium parts available, I doubt I could charge $120 for it :P

Thanks!

Thank you!

Thank you! I appreciate that I have somebody to commiserate with re: convention.

Thanks!

Cool. You're welcome

Cool. Sounds like it's working the way I hoped it would. Thanks for your feedback as always :)

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I'm always happy to receive feedback; feedback is a surprisingly rare asset.

If you decrease the shot arc to 0 degrees, it is effectively a putt, but I agree that it's not very well communicated. Maybe a "switch to putting" button would feel more natural?

I'll take these suggestions into account when I pick this project up again. Thanks as always!

:D

Thanks! I finished my todo list with 0.2.4, so if you have any feedback at this time I'd appreciate it.

Sure. For starters, I'd love to figure out why you can't open the dmf file since giving away the source files is a key part of this project's mission. Please send me an email: safetystoatstudios@gmail.com

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Please let me know how that works. I haven't tried XGM2 yet.

I have experienced the same issue with my games using the older XGM driver. Since XGM indiscriminately mixes in the music at full blast, I generally end up making new versions of my songs where the instruments are all just set to lower volumes at the beginning.  

However, I'm at a loss for the correct solution here. I think the right thing to do is still to distribute the songs at full volume and let the application mix it as needed, since that's what you would do for any application other than XGM/SGDK, and XGM/SGDK happens to be the one weird, misbehaving use case. Or, put another way, if you're recording an orchestra and the recording is too loud, asking the orchestra to play more quietly is generally not the right way to fix it 🤷 

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Thanks for reaching out! It should be fixed here https://github.com/jerellsworth/free_vgms/blob/main/MD_tracks/the_vapours.vgm.

A lot of my older tracks don't have loops properly programmed, so let me know what else you want to use and I'll loop them.

You know, it might...

Thanks :) Here at Safety Stoat Studios we're always striving to improve the past

Thanks! I appreciate the coverage

Thanks! It is a rare privilege to release something that feels finished.

Thanks! You can email me at safetystoatstudios@gmail.com

Thanks a lot!

Thanks! I appreciate the very detailed feedback :)

Thanks! I appreciate the feedback.

Thank you!

A sad and beautiful work. Bravo for taking the theme in a different direction that most people did. I hope that protagonist finds peace at the end.

This is a really neat mix of edenic and creepy. I also learned what a mode of limited transposition is. Nice!

Much appreciated!

Thank you!

Thank you!

Thanks for the feedback!

Much appreciated!

I appreciate the feedback! sorry about the headache :(

Thanks!

I love this idea. Looking forward to some really strange controller remapping.

PS I like that the box art is 70x the size of the game :)

Thanks!

Thanks for fixing it!

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Is the floor on level 6 meant to be invisible? I tried both NTSC and PAL in Nestopia and it still seemed to be cut off.

Anyway, this is excellent work. Great job taking simple systems and making a game that feels good and has some depth to it.

:D