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Safety Stoat Studios

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A member registered Sep 27, 2023 · View creator page →

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Thanks! You can email me at safetystoatstudios@gmail.com

Thanks a lot!

Thanks! I appreciate the very detailed feedback :)

Thanks! I appreciate the feedback.

Thank you!

A sad and beautiful work. Bravo for taking the theme in a different direction that most people did. I hope that protagonist finds peace at the end.

This is a really neat mix of edenic and creepy. I also learned what a mode of limited transposition is. Nice!

Much appreciated!

Thank you!

Thank you!

Thanks for the feedback!

Much appreciated!

I appreciate the feedback! sorry about the headache :(

Thanks!

I love this idea. Looking forward to some really strange controller remapping.

PS I like that the box art is 70x the size of the game :)

Thanks!

Thanks for fixing it!

(1 edit)

Is the floor on level 6 meant to be invisible? I tried both NTSC and PAL in Nestopia and it still seemed to be cut off.

Anyway, this is excellent work. Great job taking simple systems and making a game that feels good and has some depth to it.

:D

Thanks :)

Thanks! :)

Thanks!

Haha! Thanks! This was my first exposure to Rackham. He came up when searching for cool public domain goblin art.

That is so cool. I wish I had one, but I realize that a great deal of what makes that video so cool is that Yuzo Koshiro is playing it :)

Thanks! It's beautiful software

:D I appreciate the affirmation!

As always, thank you and I appreciate your feedback

No problem. I was just being facetious

Thanks! I'll see what I can do about that music. I appreciate the feedback.

I am thoroughly encouraged :)

Thanks so much! That's very nice of you to say

Thanks so much! That's really kind of you!

The graphical corruption is actually intended (kind of). In the next revision it looks more deliberate and less distracting :)

I never got into Bruce Lee, but I'm really enjoying this. It's like Bubble Bobble with fighting. Beautiful work!

Thanks for sharing! I liked Abyssal Infants a lot.

You know, I tried making a 2^16 length lookup table at one point and the rom stopped compiling (presumably I ran out of space on the cart). I wonder how the sqrt table does it.

Thanks so much!

Yeah, I'm not completely happy with how that works. You need to put together the number "998", then add another point to it. If you just assemble "999" then it doesn't trigger the next quest

(2 edits)

Thanks for taking a look at my game! You actually can mess around with the title screen. You can enter the words from the leftmost letter

Did you try ptp_jam_win_1.1.2.zip? I intended that to be the easy(?) way to run it

Yeah, the bomb incident is the end of it. I ran out of time before I could add more stuff. Thanks so much for playing the game and providing feedback!

It's a Genesis/Mega Drive rom. You'll need to download the .bin file and run in an emulator (or else run the Jam download in Windows)