Ofcourse, I can tweak the numbers on the recipes and items. Getting more cheese from single milk sounds like the easiest option that also makes more sence.
Equiping characters is to a degree already in the game, but not in a traditional sence.
You can get a quest from Billy to get him a new shotgun. Finish the quest and he will start using it instead of the blunderbuss.
I plan to do this for the rest of the cast too. I want you to be able to specialise them even further. For example, Helena:
You will be able to make her focus on supporting magic or damaging magic. You will have a choice between high armor, low damaging weapons and low armor and high damaging weapons.
I don't want NPCs to equipable in a same way as you can equip your main character, but I want to add some NPCs that will be easier to equip and improve, like the golem companion I'm working on.