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(+2)

Looks and plays really really well. The enemy you chose perfectly synerizes with your core mechanic. Visual presentation is absolutely on point.

My only criticism would be that the game is a bit hard (especially once the stop signs and memes start coming in) and the attack / dash mechanic doesn't feel that great to use as the amount of knockback you receive feels a bit too random and uncontrollable. To be honest the game might have worked even better without the attack/dash mechanic. You could already use your error platform to destroy enemies after all. 

Overall rally good game. Nice. :)

Thanks for commenting... AGAIN! :D

I think the way to fix the glitch pulse would be to add a way to cancel the knockback after some time and to explain it better. It seems random because you don't know how it works: You basically get knocked back the more speed you have. Once you know this and know how to use this fact, you can perform some pretty sick synergetic moves in combination with the error platform. They can be hard to execute but are super satisfying if you get them right. I think in a future version we should just add sections that explain its functionality better (and perhaps also try to make it more consistent through code.

Thanks again for your comment. It's highly appreciated.