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Curious, curious. I actually coded it so animals *can* merge in midair. There's really no cooldown timer on any of that. However, usually that bug is caused by the browser not having enough memory for godot to process all of the physics interactions (the physics engine is pretty greedy and not well optimized apparently). Some of my friends found that it can occur occasionally if they have too many other tabs open in their web browser, though I think it was more often reported as an issue with Chrome rather than Firefox.

Oh, interesting! Yeah, I do often have a lot of tabs, so the memory explanation would make sense. (And I've only seen it happen once anyway, so not a big concern.) Fun game to play while listening to videos!