Curious, curious. I actually coded it so animals *can* merge in midair. There's really no cooldown timer on any of that. However, usually that bug is caused by the browser not having enough memory for godot to process all of the physics interactions (the physics engine is pretty greedy and not well optimized apparently). Some of my friends found that it can occur occasionally if they have too many other tabs open in their web browser, though I think it was more often reported as an issue with Chrome rather than Firefox.
funwalker
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Animals' tails and ears do not have collision, so if they appear to be sitting close enough to touch, they may not actually be touching. However, if you notice two animals bouncing off of each other that should have merged, please let me know what hardware you're playing on (browser and operating system, also perhaps system specs)!
This game is so fun. I didn't realize it'd been patched yet, but even playing with some of the bugs in v1.0, it was a blast. It wasn't picking up my controller inputs so I played on keyboard, and I was surprised at how nice it felt with just WASD.
The art and animations are super charming. The music is great. 10/10 easy recommend to absolutely everyone I know. haha
What a lovely little game. :)
Great vibes. Nice concept. Love the flavorful little touches in the field guide. <3
I ran into a couple glitches, I think? The first time I ran it, the pipette never appeared for me so I couldn't even play the minigame. Also, after completing the second to last chapter, all of the remaining journal entries were filled in even for plants I hadn't planted yet. Not sure if that was intended.
Well, well, well. Just finished BOSSGAME and I have to say it's been a little while since I've picked up a game this satisfying to play. A perfect mix of rhythm and action. Every fight was fast paced and fun (even while i was struggling) (sometimes I have to admit defeat and go to bed for the night lol) (i lost a shameful amount to mirra one day very late at night... like 4x the most I lost to any other boss), and it even made me cry a bit. :')
Even though the core mechanics were enough to carry the whole game, I loved it when things got switched up for a bit, and the final fight especially was extremely satisfying.
Good job! I had a blast! 10/10 will play again. :)
P.S.: I did run into a little glitch, I'm pretty sure, in the fight against Apotheosister? Where... because I not actually good at rhythm games, I panicked... and i frequently had both shield buttons held down, and when the boss disarms Sophie, the option to switch sides uh... broke. The opposite arrow disappeared and she was stuck in place. And then I just had to die. lol
It was a glitch reproduced twice, but then I beat the fight the time I tried to actually record it... >__>;
I played on PC using a controller, but this maybe be a problem that's just unique to my playstyle. (panic)
P.P.S.: Plot-wise, I think this game is a bit unique in that... I feel often in stories, characters who are broken up (friends, lovers, or otherwise) find themselves getting back together due to circumstance and then remember why they liked each other, but it's refreshing to see them still thinking about each other and actually talk it out. Anna and Sophie's reunion was pretty cathartic in that respect (that was the bit that made me cry), and it really felt like everything ended pretty well. :)