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A neat innovation on the Survivors formula, I loved the central mechanic of recalling the Tamagotchi by manually clicking. It's a mechanic that is easy to understand right away, but has a lot of depth and a variety of potential player styles. I enjoyed developing the timing it took to control the weapon. I think there's a lot of potential for a game based around this mechanic.

There were a few wrinkles in the details that would need some ironing out early in development, however. Hitting an enemy while recalling can knock them into you and cause you to take damage, for example. Additionally, the lack of additional levels or enemy types left me feeling a little disappointed, especially given that I was really getting into the rhythm of things just before the experience ended.

Overall, I really enjoy the experience this entry promises! Having enemies that can only be hit from the front or from the back would be an excellent way to expand this concept.

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Thank you for the in-depth comment! I’m glad you enjoyed the game!

I know it finishes very early, I even had some more upgrades planned that I couldn’t make in time. There is actually one that was almost ready that would leave a bomb whenever you started recalling the Tamagotchi.

As per knocking the enemies into you, it’s something that I had fixed at the start since the Tamagotchi is not physical when returning to prevent it getting stuck into crowds. I later added some knockback to it to sweep the enemies away but I didn’t get it quite right.

Thank you for the feedback! I’ll definitely think about expanding it and of course fix the knockback :)