A neat innovation on the Survivors formula, I loved the central mechanic of recalling the Tamagotchi by manually clicking. It's a mechanic that is easy to understand right away, but has a lot of depth and a variety of potential player styles. I enjoyed developing the timing it took to control the weapon. I think there's a lot of potential for a game based around this mechanic.
There were a few wrinkles in the details that would need some ironing out early in development, however. Hitting an enemy while recalling can knock them into you and cause you to take damage, for example. Additionally, the lack of additional levels or enemy types left me feeling a little disappointed, especially given that I was really getting into the rhythm of things just before the experience ended.
Overall, I really enjoy the experience this entry promises! Having enemies that can only be hit from the front or from the back would be an excellent way to expand this concept.