Some notes I got after playing the new patch,
-Not a fan of returning to original position after ragdoll. Combat is simple atm and ragdolling helped add positioning and strategy to it, and encouraged me to use things like the ground slams and feel satisfied when I landed them.
-Also telefragging enemies that attack you as soon as they reposition after ragdoll is just annoying ò3ó
-NPCs get knocked out rather easily. Maybe something we can do to pick them back up if they do? Like putting berries in their inventory to rez them.
P.s. *loving* the fluid mechanics! They really add a lot of fantasy to the scenes that are already well animated, and I can't wait to see what you do with them next!