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Yes, I know. The car animation itself shouldn't be too difficult. I've even experimented with it in the past, although I'm not entirely sure how I'm going to implement it. Should it stay in the upward position as long as you're going uphill, or should it only stay upward while the road is curving upward? Those are the questions I'm grappling with.

However, animating the occupants in the car is a real pain in the ass. xD

From wat i saw in the original the car is level when the ground is level,also in cannonball.

for thw occupants in car, cant you just take the ones from canonnball and paint over it to match your version.

doesnt  that make things easier,i'm a noob with those things so excuse me if it sounds stupid lol

Ripping them is the easy part; positioning them in the car is the hard part. They're a separate sprite sheet with their own animation: the hair flowing in the wind. So I can't just stick them in the car—they have to be placed in via code. I believe I've already done most of the heavy lifting for the Redhead, so I might try tilting the car up and down.

For the DX40, there are separate sprites again because of that damned spoiler in the way.

Ah, i see....well take your time,its allready shaping up and getting better with every update :)